AI Insights · Timothy · April 2022
Top 5 io Games on Android in Algeria Q1 2022
The top io games on Android in Algeria for Q1 2022 showed varied performance metrics. Notable trends included significant increases in downloads and active users for several apps.
During the first quarter of 2022, the top io games on the Android platform in Algeria demonstrated diverse trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of the top 5 apps:
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES saw a dynamic quarter. Weekly downloads fluctuated but ultimately surged, peaking at approximately 43K in the final week of March. Active users followed a similar upward trend, increasing from around 221K at the start of January to approximately 374K by the end of March. The app's revenue remained low, with occasional peaks reaching a maximum of $3.
Paper.io 2 by VOODOO experienced a notable spike in downloads mid-February, reaching 8K, but generally maintained a steadier rate around 4K-5K for the rest of the quarter. Active users followed a similar pattern, with a significant increase in mid-February to 10K, stabilizing between 9K and 12K in subsequent weeks. Revenue remained minimal, with occasional earnings of $1.
wormate.io from Oleksandr Godoba showed substantial growth in weekly downloads, particularly in March, where it peaked at around 15K. Active users also saw a steady rise, starting from 3K at the beginning of January and reaching nearly 29K by the end of March. Revenue was negligible, with a peak of $2 in the week of March 21.
Snake.io - Fun Snake .io Games by Kooapps Games had a robust performance in terms of downloads, with numbers increasing to over 26K in the last week of March. Active users mirrored this growth, starting at 72K in late December and climbing to around 128K by the end of Q1. Revenue was minimal, with a small peak of $2 in mid-February.
State.io — Conquer the World, another title from CASUAL AZUR GAMES, showed impressive growth in weekly downloads, especially in late February, peaking at approximately 26K. Active users saw a significant increase as well, rising from 20K at the start of the quarter to around 51K by the end of February, then stabilizing around 30K. Revenue was minimal, with a single peak of $5 in the last week of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.